Yes, it may seem like overkill, but here's our official rule book mostly to be clear to all players and rule out any confusion of what is fair conduct on the ice.
Rule 1: No contact. MDHL is a NON-CONTACT league, emphasizing fun and
sportsmanship; thus, rough play, and/or verbal/physical abuse will NOT be tolerated (which includes, but not limited to: intent to injure, fighting, instigating, unsportsmanlike conduct). Breaking this rule is
subject to game suspensions or expulsion from the league WITHOUT refund. If
incidental contact occurs between you and other players, it is YOUR
responsibility to ensure that opposing players are not injured and that no hard
feelings are incurred. Suspension history as follows:
- Norman Chan (2015) - 1 game (unsportsmanlike conduct)
- Peter Choi (2015) - 4 games (unsportsmanlike conduct)
- Orson Low (2014) - 1 game (retaliatory cross-checking)
- Kyle Uno (2014) - 1 game (retaliatory cross-checking)
- Ravi Naidu (2014) - 3 games (fighting, unsportsmanlike conduct)
- Dharmesh Dass (2014) - 3 games (cross-checking, intent to injure, unsportsmanlike conduct)
- Peter Choi (2013) - 3 games (fighting, unsportsmanlike conduct)
- Orson Low (2013) - 1 game (retaliatory slashing, unsportsmanlike conduct)
- Lonny Wong (2006) - 1 game (instigating, roughing)
- Robert Watson (2006) - 1 game (roughing, unsportsmanlike conduct off-ice)
- Derek Lowe (2006) - 3 games (instigating, fighting, unsportsmanlike conduct on-ice)
Rule 2: Substitution fee guidelines. A full-time player's absence at games is
discouraged but understandably, at times unavoidable (due to work or personal reasons).
In these events, players are responsible to secure a substitute to ensure the integrity of their team and the overall game.
Drop-in fees will be assessed to the substitute player (collected by GMs in attendance during that game).
Unlike past seasons,
these fees will not be refunded to the absent full-time player, whereas all sub fees collected will be re-distributed to
the league as a whole in some form to be determined by the GMs (e.g. year-end party, keep overall costs low, etc.).
The drop-in fee applies for any substitute arranged using the
MDHL online sub system or via that full-time player's personal arrangements. Should the full-time player choose the latter,
the attendance and conduct of his substitute remains the responsibility (of the full-time player).
Also, please exercise the courtesy
to notify the league GMs (and team captains) in the event that you will be fielding your own
replacement player, as well as brief that subsitute on the rules and conduct of our
league. As such, using the online MDHL sub system provides a "convenience feature" and is recommended, but not required.
Rule 2a. Substitution lead time and absenteeism. Any full-time player that subs out of a game (or does not show up when expected) may be subject to a future one-game suspension in the event that their substitute is not present at that game, either by: (a) their own arrangements or (b) using the MDHL online sub system after 3PM on game day. GMs reserve the right to exact the suspension, but a possible exception may be due to extenuating circumstances (e.g. game day illness or emergencies).
Rule 3: Only blueline off-sides are enforced. Only positional blueline off-side rules ARE enforced. Two-line passes are permitted. In the former, that
means "any part of one skate must be in contact with the blue line as the puck
crosses (and clears) the blue line". Contact with boards or referee do not negate this rule. Off-side calls are enforced on an *honour basis* at all times by any player on any team (unless in the
presence of a referee... while the "turnover of the puck, no faceoff" rule would still apply).
Rule 4: Honour system applies in absence of referee. In the event
that no referee is present for a game, positional off-sides will be enforced on
an honour basis by any player. Each team may call off-sides on themselves, or
opposing players, whereby possession of the puck must be surrendered and offensive players must clear the zone.
NOV/2012 UPDATE: The defensive team must have posession of the puck before the offensive team may re-enter the zone.
Penalty calls
may only be called by designated team captains, assistants, and game-designated callers (i.e. wearing arm bands). When a referee is present, he/she shall call all penalties, off-sides, and perform face-offs (after goals, or goalie stoppage only).
Rule 4A: Penalty Veto Option. Penalty calls made by captains (or assistants) may be overruled in the event that two other captains or assistants (which must include a member from his own team) mutually agree to overturn the call.
Rule 5: No end-to-end rushes. Goals will not count on "end to end"
rushes; i.e. when starting from a *dead* play (e.g. goalie stoppage, off-side turnover (via positional or two-line pass), you cannot take the puck directly and score... i.e.
you must make a pass, a play, or generally include one of your team mates in the
goal. This may include a goaltender starting the play with an obvious pass to a
teammate (as opposed to just releasing the puck into play).
Rule 6: No "pick" plays or interference. Players mhttp://www.mdhl.org/schedule.aspust play *the puck*
at all times; i.e. for the interests of safety, you must direct your effort to
play the puck and NOT impede, hit, block, or otherwise interfere with opposing
players.
Rule 7: Clear the zone on goalie puck freezes. In the absence of a designated referee, after the goalie
freezes the puck, the attacking team's players must all clear the offensive zone
(i.e. the blue line) before resuming play. No offensive player may re-enter
until the zone is clear (i.e. treated like a positional off-side); this gives
the puck-possessing player (i.e. the defensive team) a fair chance to make a
play in their own end.
Rule 8: Penalties calls are in effect. In the event of a
penalty call (by the referee, or in his absence, by the any team captain or assistant), the penalized player will spend the next THREE (3) minutes (running time)
in the penalty box with self-regulated time.
Based on our honourary system of fair play, any player deemed to have committed a penalty offense may also self-initiate and stop play to
indicate and serve a penalty (against himself); whereas captains and assistants will refrain from calling any penalties where they are directly involved in a play (as victims of a perceived offense).
NOV/2012 UPDATE: GMs reserve the right to call penalties and/or game ejections where player safety or sportsmanship is in question.
Rule 8A: Penalty definitions. Penalties are defined as:
- intent to
injure
- cross-checking
- roughing
- hitting from behind
- body checking
- intentional tripping
- slashing
- hooking (any use of stick to impede or pull down player body parts, not inluding their stick)
- interference (impeding players, includes "pick" plays)
Rule 8B: No "Delayed" Penalty Situations. All penalty calls exclude
any "delayed" call aspect based on reasons of play stoppage practicality and
cognizance during the action, as such, any penalty calls will result in an
immediate stoppage in play.
Rule 8C: Penalty shots are discretionary. In the event of a penalty
call where a clear scoring opporutunity is taken away, the referee (or GMs, in the event that referees are not present) will have the discretion
to award a penalty shot. If the player awarded the penalty shot is unable to
take it (due to injury), then any player that was one the ice at the time of
penalty is eligible to take the shot.
Rule 9: Limited use of slapshots. Slapshots are permitted, however,
when shooting into traffic (i.e. players in front of net), the onus is on the
shooter to keep their shot *low* (i.e. below the waist). Failure to do so may
result in a penalty.
Rule 10: Face-offs for unintentional stoppage in play. In the event
that play has stopped due to unintentional means (penalty calls, on-ice
injuries, puck out of play or caught in mesh, dislodged goalpost), a face-off will be held at
in the neutral zone (when in the absence of a referee). The
"advantaged" team will be responsible to drop the puck (e.g. team in the
offensive zone, full-strength in power-plays, or that put the puck out of play in the
neutral zone).
Rule 11: Scoring mercy clause. At any stoppage in play after a goal where a 5 (or more) goal
differential occurs, the losing team captain may enforce a switch of goaltenders with the other team.
Rule 12: No ringers allowed. In the interests of fair play and maintaining a level tempo of competition (which ultimately benefits both teams), certain players will be deemed unacceptable for MDHL sub duty. The following players are:
- Ryan Abel
- Dave Atkinson
- Ryan Mah
Rule 13: Player
Demerit Point system in effect. Consistent player attendance is instrumental in maintaining our games' fun and competitive levels with respect to predictable rosters and total skaters. As such, missing games, (frequently) subbing out, or showing up late is discouraged and as such, a player demerit point rating system is in effect for all current regular roster members. Please click here for more details.
Rule 14: Right to Choose
Goaltender. In the interests of maintaining a competitive series, the
underdog team captain (based on current team standings) retains the first choice of goaltender selection. In the event that the series record is tied,
the selection shall be based on 50/50 chance (e.g. coin flip or rock-scissors-paper) EXCEPT in the event of a disproportionate substitution disadvantage for one team (as ruled solely by the GM), in which case, that team may be awarded the first choice of goaltenders.
Rule 15: Disallowed Goals.
To maintain safety for our goaltenders and to clarify player-in-the-crease
situations, offensive players' skates shall not occupy the crease area or else, face goalie interference penalties.
In the event of a disputed goal, the ruling shall be as follows:
GMs may provide input, and if both captains and/or assistants from each team agree
on a decision then that decision stands. If there still a dispute then goalie states whether it was a goal or not and that decision shall be final.
Rule 16: Roster Levelling Per Game.
In the interests of maintaining fair competition on a game by game basis, in the event there is a player differential of 2 or more persons between teams (e.g. 13 vs 11, or 10 vs 8, or 9 vs 7, etc), then the shorthanded team captain may request a player
from the other team. The advantaged team captain will elect a player to play on the shorthanded team for that game in this priority sequence
of any available substitute, followed by any regular member. It is the shorthanded team captain's perogative to initiate this request, whereas it is the advantaged team captain's call on which player is sent over.
Rule 17: Series Shootout Clause.
Shootouts will now be held in the final game of EACH series for the following purposes:
(1) unrelated to the series standings, the winning shootout team (including both goalies) will be rewarded with a complimentary beverage, and (2) where applicable,
will decide the series outcome in the event of a tied record to-date.
Thus the shootout will affect the session where we:
- Start 10 minutes early (i.e. 5 minute warmup).
- DEC/2013 UPDATE: The losing series' captain shall choose their goaltender (and whose team shoots first), however if the series is tied (i.e. shootout decides series), then R-S-P for goalie choice (and which team shoots first) shall be done between captains.
- All players on each team will take a turn. In the event of a substitution, that sub will shoot in the order of the regular member he replaced (TBD by captains in the pre-game depending on available subs).
- Each shootout attempt consist of one shot only; forward motion, no rebounds.
- Have the shooter order submitted by team captains BEFORE the game starts (if captains does not submit a list, the order listed in this web site will be used in place).
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In the event of a total points tie after all initial shooters, there will be sudden death alternating shootout (with goalies continuing their odd/even pairs) with captains choosing different shooters each time.
Rule 18: Sub Parity.
In the interests of maintaining fair competition on a game by game basis, all substitutes shall be assigned to a team at the GMs' discretion (and may or may not include captains' input).
Rule 19: Early Trade Criteria.
In the interests of maintaining fair competition on a running series basis, the usual mid-series trade review may be enacted earlier than the mid-way mark, based on the competitive status to-date which considers factors including goal differential, and current standings. The option to enact Rule 19 is at the sole discretion of the GMs.
Rule 20: Late Game Stop Timing.
Where practical (i.e. extra ice time in the session usually available), the game may be subject to "stop time" in the final 2 minutes of play in games that are deemed "close" (i.e. 1 or 2 goal differential in the current score). The onus is on the losing side to operate stop timing (i.e. start/stop the timer) in the instance of delayed play (e.g. penalty calls, puck out of play, net off mooring, or injuries) in those final two minutes.
Rule 21: Goalie Crease Occupation.
No offensive player's skates shall occupy the crease area (i.e. blue paint), which includes being in the act of scoring, e.g. breakaway / deke, or going into the crease area for the puck (which happens to be loose in that area).
In the event of a player illegally occupying the crease (while not interfering with the goalie), any player (or goalie) may indicate the crease infraction (i.e. akin to calling an offside via public, verbal announcement... yell "CREASE! Clear the zone!") and thus, all players on the offensive team
must clear the zone immediately (while surrendering possession of the puck) and then resume play.
In the event of a player illegally occupying the crease (and interfering with the goalie), that player is subject to a goalie interference penalty as per usual penalty calling protocol.
Rule 22. Maintaining Series Renewal Options.
Any full-time player that does not either:
- fulfill the majority (i.e. more than half) of games in person (vs. using subs) in the current series, or
- AUG/2011 UPDATE: conduct themselves with sportsmanlike conduct before, during or after any game
may lose their first-right-of-renewal option for the next series. In effect, they are not guaranteed a f/t spot to return to, depending on the current sign-up interest by non-full-time prospects, and will be decided at the sole discretion of the GMs.
Rule 23. Helmets Are Mandatory.
All players shall wear helmets for the duration of the ice session including the pre-game warm-up period.
Rule 24. Puck Contact With Goalie's Mask/Head.
Any puck contact (shot) to the goaltenders' head/mask shall result in a dead play (in the interests of goalie safety). Faceoff to ensue.
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